avorion turret factory. These are changes based on a sample size of ~50 turret factories These are the Tech 50 turret notes. avorion turret factory

 
 These are changes based on a sample size of ~50 turret factories These are the Tech 50 turret notesavorion turret factory  Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume

000 for One Electomagnetic Charge. By z64555. Casino. For stats / types of turrets you build them from the turret factory still. 0 ready)-----there are 2 types of stations which are interesting for a player and another type that is basically just cosmetic with no real purpose. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. 0 unless otherwise noted. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. Minimum and maximum materials shown. 000 compared to the generel manufacturing cost of 5. 10. Its always willing to sell. It only takes a blueprint and a metric ton of resources per. Discord. Save data with broken trading. I see the button but it's always greyed out for me. 2) Equipment Docks refresh their inventory every time to load back into the sector they reside in (or exit game and reload). And since they random it's just a who rolled better status. 3 Accuracy 96. You have 5 slots. 17. This way you can change the stats of built turrets. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as. 0 so that could be why youre having issues. For some reason this option is off by default, which boggles my mind. Description. The manufacturing cost of the turret that fighter is based on is 3. The new seed value is stored by the mod, so it is persistent, but your savefile is not modified in any way. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. 3. Currently turret factories require goods to make specific turrets. Subscribe to downloadDetailed Turret Tooltips. You first have to get all the parts to make all the turrets you need. Shows potential profit (per-cycle) of the factory. Both approaches work. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. The only place guaranteed to have them is a Targeting Systems Factory. 298 Hülle: 28630 HPGo to avorion r/avorion •. DivineEvil suggested something way better down there!)[/glow], but with this poll,. Discord. If you do this - check out different factories shop around as they all have different stats. Link to comment Share on other sites. I can't even select my mining or double chainguns. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. KnifeHeart Feb 9, 2022 @ 9:01am. In addition to the methods listed here, a random variety of goods are also available at and. In secure you can simply return a table of data, you wanna save. So another research wing could clean that up. I ended up using a mod called Turret Seed Randomizer to just reroll the blueprints on the spot. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). Avorion. Discord. By luu9, February 15, 2017 in Mods. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. Lightning turret have the higher DPS in the game and they can have 16-20km range for 30-50K DPS. the fire rate is the fire rate at wich it doesnt overheat, usually at 57 servo's at a turret factory. Otherwise, it's better to get more mines, factories, and consumers. As an example. Avorion. However there will probably be no two factories that. 15. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. instead built a factory, no rockets produced yet. 31 - 2. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. The old method is to transport the station to a new sector. Turrets are used for combat or mining. Detailed Turret Tooltips - v0. They have added custom turret design. 5s Cooling Time 5. but gathering materials gets tedious. A couple of questions about turrets, in general: 1. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. 2. ago. Only the high rarity turrets can't be built. That coal is now worth 1c+ some modifier. After 5-10 sectors you should find something just as good. Avorion is basically a space ARPG where it's all about the random loot drops. No, not really. Alters the turret tooltips to give much more information to the player, aiming to make weapon comparisons easy. 2. So I noticed the Turret Seed Mod is out of date (tried to run it myself) and decided to patch it up. 2 Crosshairs 16. Usually that means that someone wants to rip me off and, as expected, it only fired 6 rockets before. I've seen a few references to them (turret factories), and possibly a screenshot, but I can't for the life of me find out whether they're currently construct-able, and if so, how to do so. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. you say you get about 100 millions per night so roughly every 10h, a turret from the turret factory at exceptional level cost me 100 millions. Yes. . Profit is simply impossible in the span of a human lifetime. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. 97kdps on one turret. DiscordToo bad the turret costs $63m to manufacture. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Avorion. Before the Economy update went live, I could set up all the settings for a turret in a turret factory, and press the build turret button, creating duplicates as long. #6. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. Once that happens, the high DPS bolters will finish them. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. I took a bunch of the red 27's and re-crafted them at a level 36 research station. You decide to build it. Compared to the "Overpowered Railgung Turret Factory": There I get 2000 Dps for the cost of 15. which means it'll almost certainly not be as good as the best possible turret factory you can find for the turret type you want. Started in sector A; factory had stats A Moved factory to B - stats changed to B DId this a few times to new sectors; new stats appeared as expected in sectors, C D and E. Mining Lasers. It looks like a little turret with a wrench on top of it. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. Same. You'll just have to find new turrets close to. The only factor I know of, is the slider for the price. The production process consists of repeating cycles. Not sure if they exist in normal. It adds turret tiers to factories, depending on relations, up to even legendary. You can repeatedly move a station to check various options, then go back to the cell with the options you liked best. 912 Nanoit: 22. While I was in there, I fixed the "Requires X. This mod allows the game to ' remember ' a cost of all ingredients of a player-made turret and assembly price, so selling price will be based on that instead of vanilla price. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. 1) Drag the turret you want to upgrade to the big box. Player factories are created with two production. You get fighter stat points based on the rarity of the turret you use to make the fighter. I generally build up about 5 or 6 miner fleet, make my way into Trinium and have about 15 mil by that point. cosmetic Stations like military outposts. :). If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. The types of stations can be determined by the scripts that the stations use for their routines. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. Two problems that currently negatively impact gameplay are the ridiculously overpowered turrets that can be created at turret factories, and the fact that found/researched/bought turrets are worthless by comparison. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Also, allow Turret Factories to go up to tech. So you basically will be cannibalizing other turrets to upgrade an existing turret. Subscribe to downloadTurret Factory Improved. Practically finding 50-60 of these stations is unreasonable at best. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. fractalgem Feb 20, 2017 @ 2:29pm. Products and byproducts from these stations are used in the manufacturing processes at the following stations: Warhead Rocket Factory Scrap Metal Steel Factory The following turrets require this product. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. If I remember correctly, yes it will change but so will the items you can build in it. There was a similar mod, that allowed you to make all material types of turrets at the turret factory. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. after spending a couple hours looking at the "turretfactory. COMPATIBLE WITH: - vanilla turret factory blueprinting. I thought that was a pretty neat idea, so upon. " Well this is a problem---that factory has zero controls about whether or not you can sell. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. Mightyrick1. " Well this is a problem---that factory has zero controls about whether or. in-game I looked at the requirements for a Turret Factory and I found myself overwhelmed, no. Elongated Turret Sorting. It will increase the tech level to the stations tech level location. The most expensive turret I have built was 530million/each for a low rate high damage 72km range seeker T52 6Slot. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. I do not know if this applies to other weaponry. Note I re-rolled my tech 37 turret factory over 40 times. Allows you to decrypt ancient turrets into regular duplicatable turrets. Turret material, at least for weapons, just determines. LupisVolk Feb 9, 2017 @ 7:05pm. (Thanks, Squirt and Almighty_Hood!)Avorion. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. I was on like 100 sectors around the ring to find a trader or factory that sell rockets for the turret factory rocketlaunchers. However, if you quit the game and load the saved data, the goods will crash. And you have to put a turret on it as well if it needs one. Their tech level doesn't mean anything other than as a barrier to the TL of the turret you want to use to make a fighter. The trade menu needs to be. I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. Dont do it. Rocket There are no factories that use rockets as an ingredient. When you "rebuild" the same station in a former sektor, it will get the same turrets. It will allow them to be coaxial and gives them a larger budget for stats. 2 - update to Avorion 2. No sound except music. Learn how to use the turret factory in Avorion, a game where you build and customize ships with different weapons and modules. Better torps as you go closer to center, but being able to make custom torps/blueprints like the turret factory would be sick. Ok, I now understand that the 0 selling and buying is. These are the powerhouse of an effective alliance (or will be if high-volume pvp ever really gets off the ground). You can use this tactic to hide the launchers behind plates of armor/rock, or have them go in neat shapes away from your craft, as they will go straight, and then turn towards the target. Towing ships at Reconstruction Site is now free . . Frolonov Oct 29, 2020 @ 5:36pm. Shouldn't mess with factory seeds at all. Mining Turret (Factory Class - Size 1. 1-0. The increased tech level is what matters the most. -All Turret Factories to transform a turret into a blueprint. Build 1 turret. Adding any turret, mining, sprayer, pulsar, etc. I have tried new games about 5 times. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. What you’re able to unbranded and resell is usually around 15-20 mil. Subscribe to downloadTurret Factory Improved. Also included are. 1 million) dps. But like mrweekes said, some turrets can't be copied. When you "rebuild" the same station in a former sektor, it will get the same turrets. Hey ZiggyD. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). though this. p. UPDATE: Now supports my Turret Replicator and Ancient Turret Decryptor mods fully now! Sure. For finished products like turrets it affects the material they're made of. . Do this whenever you jump around with a trading chip and preferably from the beginning of the save. 0. The best electric is 1k DPS/Slot and the best plasma is 1. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. 4 Range 8. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. Well, it's drawn from the station ID and your coordinates. Mines are not listed but I think they should be a type on the chart. 1, mod is client-side. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. According to game. The problem is that the turret factory in. Top 4% Rank by size. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. And if you want fighting fighters use something like railguns or lightning. . I see the button but it's always greyed out for me. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Go to avorion r/avorion •. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. To that effect I built a turret factory there and various facilities to supply that turret factory. With 6 automatic cannons, this is a good starter ship for Avorion 2. Fighters are small, maneuverable, but relatively slow craft which provide a variety of roles to your fleet in Avorion. . HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Brewery. 0. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. x’s “All Turrets Independent”, this mod makes it so all of the base game's system upgrade modules and captains that give turret slots also give an equal number of auto-turret slots. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. A Factory is a generic term for stations which produce trading goods that are not to be mistaken with materials. Subscribe. Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. Link - FORUM POST Server Mod: Add goods command. 1, you'll need to install a patch from this post. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Guide to Turret Crafting. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. ) 30. To accommodate that many new options, instead of hauling crafting goods everywhere to build a turret, you can just buy a blueprint right away. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Docking a turret factory and take it to a different sector would reset all turret blueprints,. 3) Use Research stations. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. I built 6 turret factories before I got anything decent, and even then really nothing to brag about. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. s. 000. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. Similarly, at the same factory, a Pulse Cannon goes from 723 DPS to 5,129 DPS. Originally posted by Drascalicus: Let us also make turrets in our ships as well. 4s. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. 0. This mod does two primary things, first it allows the user to hold ctrl, shift, or alt, while hitting the plus and minus buttons on the turret factory to give +5, +10, +50 respectively. DarthTanyon • 3 yr. Well, it's drawn from the station ID and you. STATIONS. Pirates come in, get shot by my patrols and i get. Before that, they go 'straight' away from the launcher. Avoid security forces until a trade ship comes to. With this turret ttk of same target will be 100 + 33 = 133 seconds. This mod allows you to modify the seed of turret factories. So how am i supposed to make my lvl 52 turret into a blueprint? You don't, level 51 and 52 turrets are endgame content and not replicable. Get all factories that produces the mats for wanted turret and just buy the prerequired components to start production for the components. Exceptional tier turrets made at a factory tend to be better than anything you get from drops a vast majority of the time. Can't seem to build exotic turrets post update to 2. r/avorion. Tried to find rockets, no luck. I had an exceptional avorion railgun with 51 tech level which dealt 82k hull dps/slot. I'd really like turret autoscaling, like, at least even if half-effective (so size 1 turrets equipped on a size 11 hardpoint would scale to size 6), so the size 20 BWAARF Dissuasion Cannon on my. Used mostly in Rinart73's mods. It looks like a little turret with a wrench on top of it. ago. You need an auto slot per turret slot eg if your turret requires 3 turret slots to equip, you also need 3 auto-turret slots to assign them auto. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. Default blueprints for a turret also change. So, the Arbitrary, Civil, and Military TCS modules, as well as the Artifacts 2, 3, 4, and 5, and Commodore, Miner, and. Differences between these two can easily justify the price tag. That means each time you attack it fires a volly of 4 bullets. Mines and raw material stations produce a sheer profit. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. It seems that the area in the center of the map where Avorion spawns is pretty much a dead zone. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. ok ill just build a bunch of stations in 0,1. Marc. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. USAGE: - load the mod (duh) - find a turret factory. 4*1. Members;They also have an "importance" value. Found a tech 35 turret factory outside of the center. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. if i found one of those cannons. To that end, I've built a research station and a turret factory where they're both Tech Level 50. The following turret requires this product during the. Today I was playing around with a turret factory. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Description. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic. By your own admission the difference between a fighter from random turret drop and a fighter from turret factory is roughly 3 times increase. It's possible to get an OP size 1 avorion mining laser in the center of the galaxy, but it's far more likely you'll get a size 6 coaxial mining laser. Get to a Research Station as close to the Center as possible and turn 3 of those useless 0 dps rails into random high dps rails. Research stations can hit TL 52, but that means you get only one copy of anything you get through. The values have been obtained empirically. With this tool, players can create and customize their own turrets to use in battles! Download Mod. The closest you can come is use the turret at a research station with some better material turrets. 6 - update to Avorion 2. Well, I reinstalled Avorion, started a new game, cheated some resources to get a trading post and left it there for about an hour. I found it easier to farm turrets and sell them. I think "importance" refers to how necessary the goods are to production and the overall economy. If the sell price covers all costs with some decent profit then build and sell more of this turret. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. Every Turret Factory has different attributes applied to the weapons (e. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. Turret Factory. First, here is the turret with reduced servos until it no longer overheats. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. e. The cavity would need to traverse with the lens assembly for the same reason that a cannon shell casing has to traverse with a barrel assembly - you can't just "bounce" huge pulses of light off mirrors. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. You can buy goods. When you "rebuild" the station in another sector, you will get "new" turrets. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. Posted April 10, 2018. TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. . This guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. 2) keep looking for better Turret factories. it would just be nice to have a steady income or to fill in gaps for a turret factory supply chain while still having time to go fight some pirates and aliens. While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Community content is available under CC BY-SA 3. . Used a mix of looted rail guns, cannons, and plasma turrets - all around 4k range. Rocket There are no factories that use rockets as an ingredient. I built another turret factory in the same sector, and it had a completely different roll of bonuses. AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. I go for Lightning/Railgun Hybrids with 2 or so plasma. There isn't but I just loaded up a saved game to check for you. Say you have just coal. Today I was playing around with a turret factory. 0. In secure you can simply return a table of data, you wanna save. So iron quality turret needs iron to make. This takes some pre-exploring beforehand. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. All i had to do to get it working was move the mod folder out of the Data folder and into the Avorion folder like you said. It lets you see DPS/slot, which is the most important variable for turrets IMO. Same. I am planning to make fighter of existing turret + some goods wich are responsible for non-gun stats. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. . Synaps4 • 2 yr. 6 million credits. This plugin will allow different things : -All Turret Factories to craft any blueprint, whatever their tech level. Go to avorion r/avorion •. the wormhole is not permanent unless you keep the key relics next to the asteroids. Press Shift-T to enter turret design mode. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. Synaps4 • 2 yr. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. Discord. x after the. Don't build right at 0,0 though, that's a special sector. Posted on August 11, 2022. Go to avorion r/avorion •. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. upgrade and arm everyone to near-end-game state AVORION: same as Ogonite, really keep moving the turret factory closer and closer to the center until we've got 6ish end-game ships we will assault the last boss withSo best bet is to build in 0,1 and have a couple stations there with max fighter squadrons set to defend sector. First of all, thank you for creating and posting your comprehensive video series. Unfortunately, yes. Recommended. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. ATM, i have no reason to farm purple or red weapons, becuase, i know that i can just craft better at an avorion turret factory, or even xanion if i want. 1 r11626 Can't adjust amount of components in turret factory. Factory A makes Double Laser and has -20% energy consumption While Factory B builds single Laser with +25% damage).